We have finished the board for our game with the background and spaces and have now also played a few games to test it out. Each time we played it was totally random, the places of the walls were changed, the places of the trap cards were shuffled and changed and the pods were also shuffled.
Thursday, 26 September 2013
Week Three, Endgame
This is the start of the final week on this project, and we are almost finished on our game. We have added some new randomizers into the game being trap cards. There are 8 in total, 4 of which are traps that will cause a player to lose 5HP, and the other 4 are plus cards that will cause a player to gain an extra 5HP. These will be shuffled and scatter around the board onto random spaces so nobgody knows where they will be. I have created the 4th character to our game, Perrie has created the four "WALL" obstacles, the trap cards and the two escape pods. Me and Kyle have wrote down all of the rules and created the table for die numbers. Perrie has also finally thought of a name for our game! It will be called Last Hurrah. Last Hurrah means last chance or last act, which is very appropriate to our game as this is the last chance to escape the Earth before it is destroyed.
All of the characters start the same, all have the same HP, all can move a maximum of 2 spaces and none can deal more damage than another, we decided this to make our game more balanced and fair. The escape pods that Perrie made are the same size and shape as the obstacles, they just have different textures on them and one of them is a dud, this is shown by the bottom of it saying "DUD"
Week Two, Board Creation
Perrie and Kyle had already came up with an idea for the physical game that we would be creating, and they had also started to design what it would look like. The board is quite short, being only 15 spaces long, but there are obstacles to pass and each character can only move a maximum of two spaces per turn. The characters can move in any forward facing direction and can attack others either in front or to the side of them, each character starts with 20 HP(hit points). The aim of the game is to be the first to reach the end of the board and choose a rocket pod to escape on, but there is a twist! There are two different rocket pods, and one of which is a dud. If you choose the dud, you lose instantly, making it obvious to other players which is the correct pod. Here is our first design for the game board.
After checking over our design, we started to create out game board and the obstacles to go on it.
Green Stuff
Towards the end of the first week, we started using a modelling putty called "Green Stuff" to create small characters for our game, here is what mine looks like.
Week One, Project Start
Ludology and 2D games. Ludology: the study of games and gaming, mainly video games. Two major principles of gaming are randomness and uncertainty. These two principles are commonly mistaken to be the same, but are very different. Randomness: A set field of outcomes for any given input. Uncertainty: May be predetermined, but is unknown by the player. Some video games will contain both of these, some only one and some have neither. An example of a game that uses both randomness and uncertainty is Borderlands, the single player campaign is uncertain, and "loot" that you find in various chests around the world is completely random. An example of a game that has only randomness would be any game that uses a die, as the outcome is completely random. An example of a game that uses only uncertainty would be chess, as it is player vs player, you have no idea what the other player will do.
The next task we had was to decide in our groups how we would add an aspect of randomness into the game we would be creating for this project. We are using two 6 sided die and one ten sided die to determine movements and attacks. On the 6 sided die the numbers wont mean what they normally do, as we are having them equal to only 0's, 1's or a 2 (via a table in the games rules), otherwise the game would be over too quickly. We also have walls, traps, HP pickups and the games ending which are all completely random and will be moved around each game.
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